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 Addons HNS Train

In jos 
AutorMesaj
bRayn
Premiu I CONCURS
Premiu I CONCURS



Mesaje : 251
Credit : 8219
Data de inscriere : 22/04/2014

Addons HNS Train Empty
MesajSubiect: Addons HNS Train   Addons HNS Train I_icon_minitimeMier Apr 23, 2014 7:56 am

Descriere: Addons de tip HIDE-N-SEEK TRAIN! (LINUX)
Contine: AMXMODX DPROTO METAMOD
Autor: sn1.
Parola: http://www.wildcs.com
Descarcare: Link 1 - Link 2
Pluginuri:
* kz_jumpplugin - Plugin-ul de baza al modului ( contine o groaza de comenzi, le voi enumera mai jos ).
* HighPingMode - Da afara jucatorii cu lagul mai mare de 90
* kz_hook - Este un plugin construit special pentru addonsurile de KZ[Kreedz] cu care va puteti catara pe unde doriti.
* speclist - Poti vedea cine sta spectator pe tine.
* kz_bugs_stats - Arata statsurile la JumpBug si Edgebug.
* kz_ljs_xm_failstats_100aa - Numeroase statistici pentru longjump & countjump..
* ghostchat - Acest plugin face ca cei morti sa poata vorbi cu cei vii.
* kz_godmode - Vei primi automat godmode, adica nu vei muri indiferent de inaltimea la care cazi.


Comenzi:

  • /cp , /checkpoint - Salveaza checkpoint.
  • /tp , /gocheck - Te teleporteaza la checkpoint.
  • /(un)stuck - Daca te-ai blocat.
  • /showtime - Arata timer-ul.
  • /weapons - Iti poti alege mai multe arme.
  • /start - Te teleporteaza in fata butonului Start.
  • /spec - Te muta pe Spectator.
  • /ct , /respawn - Te pune din nou CT.
  • /god - vei primi automat godmode, adica nu vei muri indiferent de inaltimea la care cazi.


[sursa=server.cfg]rcon_password "RconPassword"
hostname "HNS-TRAIN.WILDCS.COM"
log 1
sv_maxupdaterate 100
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
mp_autokick 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime 1.5
mp_c4timer 35
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 2
mp_footsteps 1
mp_freezetime 0
mp_friendlyfire 0
mp_hostagepenalty 0
mp_limitteams 6
mp_logecho 1
mp_logfile 1
mp_maxrounds 0
mp_playerid 0
mp_roundtime 9
mp_timelimit 40
mp_tkpunish 0
sv_airaccelerate 100
sv_alltalk 0
sv_cheats 0
sv_contact "sn1ftw@yahoo.com"
sv_friction 4
sv_gravity 800
sv_maxrate 25000
sv_maxspeed 320
sv_minrate 0
sv_stepsize 18
sv_stopspeed 75
sv_timeout 65
fps_max 400

decalfrequency 60
host_framerate 0
exec listip.cfg
exec banned.cfg

sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "http://browse-ro.evolink.ro/cs/"[/sursa]


[sursa=dproto.cfg]# ========================================================
# DPROTO CONFIGURATION
# ========================================================

#LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2


# ========================================================
# AUTHID MANAGEMENT
# ========================================================

# ClientIDs (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666

# Use this to set authid's for clients

# for HLTV
cid_HLTV = 7

# for clients that do not support unique id generation
cid_NoSteam47 = 8
cid_NoSteam48 = 10

# For Legit Steam clients
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
cid_RevEmu = 1

# For players having old revEmu on client-side:
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
cid_SteamEmu = 1

# For SETTI ServerScanner
cid_Setti = 3

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# ^ - this prefix for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# ^ - this prefix for authids generated by IP
IPGen_Prefix2 = 4

# Note that banid will use steamid WITHOUT any prefixes!

# ========================================================
# OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# Use the SubServer_AnswerType parameter to set answer type to info queries
# Use the SubServer_Port parameter to set secondary server port
# Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = http://www.wildcs.com

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1[/sursa]
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